![]() ![]() It’s an open-world action game pretending to be a compelling military sci-fi thriller whose best intentions are undermined by its thoughtless dedication to looting and a setting that, while ecologically diverse, is about as fun to traverse as it is walking shoeless over burning coals. ![]() Yes, I’m mixing metaphors to an obscene degree, but that’s what the latest Ghost Recon game, Breakpoint, is: a jumbled mess of facsimiles that never truly discovers its own identity. Now Ghost Recon, a series that’s staked its reputation on more realistic military action, has become the latest victim of Ubisoft’s newfound gear fetish. Then the loot monster came for Far Cry with this year’s Far Cry New Dawn and turned what was once Ubisoft’s most open-ended, straightforward action series into a Frankensteinian abomination. Assassin’s Creed was the most obvious turning point, with Odyssey completing that series’ transformation into a (literal) epic RPG. The original Division started a tidal wave that eventually washed over the rest of the publisher’s best-selling action franchises. Over the past few years, the publisher has gone from dabbling in numbers-based RPG mechanics to having a full-blown addiction to gear levels. ![]()
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